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Showcased here are the Games that I have been a part of creating. Click on each for more Details.


Unannounced Game
Project That Cool Rock Game is my Thesis project. I am on a team of 24 that consists of half of our Graduate cohort.
This game is set to release in early access of Spring 2025 on Steam and the Nintendo Switch.
This game is set to release in early access of Spring 2025 on Steam and the Nintendo Switch.
Plushie Blaze
This game project was done by a student team of 14 developers for our Alt.Ctrl or Alternative Controller class.
Plushie Blaze is an open-world dragon simulator where you tilt a stuffed animal to fly and squeeze it to breathe fire. Try to get as many points as possible to satisfy your hungry dragon's bottomless appetite.
The work I did on this project varied heavily. From Systems and Level Design to 3D printing and video editing.
Plushie Blaze is an open-world dragon simulator where you tilt a stuffed animal to fly and squeeze it to breathe fire. Try to get as many points as possible to satisfy your hungry dragon's bottomless appetite.
The work I did on this project varied heavily. From Systems and Level Design to 3D printing and video editing.




Bifröst: Through the Realms
Bifröst: Through the Realms is a fast-paced multidimensional platformer with Norse and Sci-Fi themes. Use the power of the Bifröst to save the realms from Ragnarök.
As the Level Design Lead for the team at Valkyrie 27 (LLC), I was responsible for the overall design of most of the game. I oversaw the layout of five game levels through a comprehensive placement of hundreds of assets in engine while coordinating across strike teams.
As the Level Design Lead for the team at Valkyrie 27 (LLC), I was responsible for the overall design of most of the game. I oversaw the layout of five game levels through a comprehensive placement of hundreds of assets in engine while coordinating across strike teams.
Sol Guardians
The Sun Stone gives light to the Valley of Saasil and its inhabitants. Then, a mighty earthquake struck the valley, and the pieces of the Sun Stone were scattered in all directions. Without the Sun Stone, the Valley was cursed with Darkness. The only way to restore the Light was to reassemble the Stone. The Village of Guardians needed a Champion, and so Taaví was chosen to break the curse.
Our Hero is Taaví, and you will guide them through the Valley of Saasil, a dense, overgrown jungle filled with deadly traps where 6 hidden pieces of the Sun Stone await you. Navigate a dangerous maze and scale the platformed Turix Temple. Reassemble the Stone to bring Light back to the Valley. Do you have what it takes to solve the puzzles and restore the Temple’s Light?
Our Hero is Taaví, and you will guide them through the Valley of Saasil, a dense, overgrown jungle filled with deadly traps where 6 hidden pieces of the Sun Stone await you. Navigate a dangerous maze and scale the platformed Turix Temple. Reassemble the Stone to bring Light back to the Valley. Do you have what it takes to solve the puzzles and restore the Temple’s Light?
Our Hero is Taaví, and you will guide them through the Valley of Saasil, a dense, overgrown jungle filled with deadly traps where 6 hidden pieces of the Sun Stone await you. Navigate a dangerous maze and scale the platformed Turix Temple. Reassemble the Stone to bring Light back to the Valley. Do you have what it takes to solve the puzzles and restore the Temple’s Light?
Our Hero is Taaví, and you will guide them through the Valley of Saasil, a dense, overgrown jungle filled with deadly traps where 6 hidden pieces of the Sun Stone await you. Navigate a dangerous maze and scale the platformed Turix Temple. Reassemble the Stone to bring Light back to the Valley. Do you have what it takes to solve the puzzles and restore the Temple’s Light?




HueStory
An 8-bit educational GameBoy game that focuses on teaching the history of natural pigments used in early painting and art production.
Core gameplay focuses on the exploration of three environments, emphasizing the collection of raw materials to completely develop a paint pigment while balancing resource management. Along the way players will learn the history of color and the various forms of production the color was naturally made from, while becoming familiarized with general knowledge of art and materials history.
Core gameplay focuses on the exploration of three environments, emphasizing the collection of raw materials to completely develop a paint pigment while balancing resource management. Along the way players will learn the history of color and the various forms of production the color was naturally made from, while becoming familiarized with general knowledge of art and materials history.
Chat 'n Slash
An asymmetric Survival Arena that is streamed on Twitch, but watch out for your chat... they'll try to stream snipe you!
This was a rapid prototype game made in 4 weeks with a team of 9 students.
My tasks consisted of developer gym creation, mechanic testing with the engineers, gameplay loop design, managing concept art references on Miro,
This was a rapid prototype game made in 4 weeks with a team of 9 students.
My tasks consisted of developer gym creation, mechanic testing with the engineers, gameplay loop design, managing concept art references on Miro,




Planeturn
Planeturn is a modern-day 8-bit game that pays homage to the first vector graphic video game, Lunar Lander. Relive the classic feeling of an “authentic spaceship simulator” while you explore a new planet and survive the mysterious depths.
La Fleur Obscur
La Fleur Obscur begins with unpleasant gameplay but offers players a transformative experience by calming their emotions using positive colors and soothing sounds.
This Serious Game prototype focused on loneliness and connection by having the player transition between unpleasant noises and darkness to a more freeing environment, utilizing the Nouveau Art Style to represent that freedom.
Mobile game made in Unity with the creative constraint of needing to design the game in the Art style of Nouveau. Background audio and music composed by me.
This Serious Game prototype focused on loneliness and connection by having the player transition between unpleasant noises and darkness to a more freeing environment, utilizing the Nouveau Art Style to represent that freedom.
Mobile game made in Unity with the creative constraint of needing to design the game in the Art style of Nouveau. Background audio and music composed by me.




Roving Oasis
In a dry desert-ridden planet, there is only one type of currency worth any value; Water. Ancient stories tell of a priceless technological artifact with the ability to endlessly produce precious water. In this digital single-player third person driving game, you must search the vast arid desert for a hidden oasis and the lost treasure it holds. All this before you and your Dune Rover run out of Hydrofuel.
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