
Me
My name is Adam Treu. I am a graduate student, a husband, and a father, and I love video games. My passion for video games began around 1999 when I played Super Mario Bros and Contra on the Nintendo NES for the first times. From there, I bought myself a Special Edition Gold Pikachu Gameboy Color to play Pokémon Yellow. The many years that I have continued to play video games have solidified my belief that games are a powerful medium in which players can feel part of something bigger than themselves.
I have always been interested in computers and the arts. My favorite elective classes in high school were those such as drawing, painting, and ceramics, as well as coding, circuitry, and various other technology classes. The best part was when I combined the two facets of art and computers and took classes using programs like Photoshop, Illustrator, and 3D modeling in CAD. During my time at the University of Utah's Games Division, I chose to take classes such as Game Design and Systems Design to further my understanding of player motivations. I was happy to teach a Level Design class in my last graduate semester and then proud to receive the program's Design Certificate upon Graduation.
My interest in art also extends to nature, and I have always been fond of sunsets. On multiple occasions, when I was playing games like Horizon Zero Dawn and Red Dead Redemption 2, I stopped the in-game characters to admire the scenic landscapes and the beautiful sunsets of those awe-inspiring virtual worlds. At that point, I came to have a new perspective on games, and I realized that I wanted to learn how to do what the developers of games had done for me for so long. Setting my resolve toward this new goal of game design, I joined the Entertainment Arts and Engineering (Games Division) program at the University of Utah. I then began learning how to create that type of experience for other players, even for the new generation of ‘Gamers’ that my young son is already a part of.
Some of my Virtual Photography
Beginning around 2017, I started experimenting with the built-in 'Camera Mode' that some games included in their available tools and began taking screenshots in a variety of open-world games.
Sorted Chronologically
